Free Pixel

discovering games as expressive media

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    FreePixel looks at video games as part of the moving image culture. Games are not movies. But games use moving image tradition in their presentation. That is why FreePixel offers a critical look at games and their expressive qualities that grow from the use of the moving image.


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    Scooter on CGI

    Posted by Michael

    Via Puppetvision (which has it from the Muppet blog Tough Pigs which ultimately links to the TED talk). It is Scooter himself “I’m talking puppets vs CG.” He makes his point pretty clear: “puppets are the pioneers who made CG possible.” But it feels a bit like a missed opportunity to just deliver a rant […]

    Education and Machinima

    Posted by Michael

    Almost a year ago I was supposed to say something at the Machinima Expo – about teaching Machinima. It did not pan out that way (was still an enjoyable conversation though). But as I recently stumbled over the announcement of the next Expo (trailer by Tom Jantol) I collected some notes for that I decided […]

    What is machinima about?

    Posted by Michael

    It took a long while to come back to the blog. I was busy doing more physical computing things over here. However, I am not completely gone, yet. Recently, I was asked to write a short piece on machinima for a book and when I was thinking about a useful question the “what is machinima […]

    Google went Henson

    Posted by Michael

    Celebrating Jim Henson’s birthday yesterday, Google Doodles created an interactive puppet doodle (which eventually should be available again here so head over there and play). This spawned a number of live puppeteering machinima pieces. It is a bit like a 24 hour movie project gone rogue and a great example why puppets are so valuable […]

    Rules of Engagement

    Posted by Michael

    It is pretty clear that machinima is not interactive. It is not a game, one cannot achieve a high score or solve the problem, but receives a prefabricated performance in one way or the other. This rings true for audiences streaming their daily dose of gameplay videos on YouTube and a large part of followers […]

    The Pixar Dream of Machinima

    Posted by Michael

    From the times when machinima flourished and folks saw it as a new possible form of commercial filmmaking, there was one myth of machinima, a kind of holy grail: to catch up with Pixar and do a kind of Toy Story x in real-time. After all, who would not like to swap with John Lasseter? […]

    Adding to the Literature list

    Posted by Michael

    Just found out that there is a new book on Art, Code, and Machine of the Demoscene out. In German only – so the real title is “Kunst, Code und Machine” – and I got to admit that I have not read it yet, only skimmed the available intro. But this one sets the scene […]

    The Machinima Reader is available

    Posted by Michael

    It has been a long time. Epic, really. But, here it is: The Machinima Reader put together by Henry Lowood and myself and published by MIT Press. The reader is structured into six main sections: Reflections, Technology, Performance, Machine Cinema, Pedagogy, and Context. Here is the amazon link; and after the jump the table of […]

    SL machinima month

    Posted by Michael

    The Month of Machinima has kicked off in Second Life – more precisely here. Thanks to the Linden Endowment for the Arts I have so much catching up to do that I did not really have any idea what to expect. Well, after the jump you should find the 14 selected movies (thanks to Chantal […]

    Sport 3D

    Posted by Michael

    A machinima related follow up on Barcelona winning the Champions League. Sport visualizations have been around for some time and this one of the 3 goals Barca scored yesterday is not necessarily revolutionary. Digging a bit deeper showed that the underlying software VRTV is coming from England and based on a mysterious Graphics Environment for […]