Free Pixel

discovering games as expressive media

Site search

Archives

add

Add to Google

Links:

Meta

[Other RSS Feeds]

  • CoLab
  • DWIG blog
  • [About]

    FreePixel looks at video games as part of the moving image culture. Games are not movies. But games use moving image tradition in their presentation. That is why FreePixel offers a critical look at games and their expressive qualities that grow from the use of the moving image.

    [People]

    [June 17th, 2012]

    Please stand by … for an official machinima

    Posted by Michael

    Pooky recently pointed me to her latest creation: a public announcement machinima to deal with environmental issues in California. Here it is:

    It has always baffled me why there are not more “functional” machinima films. Like technical “how to’s” and the like. The precision and fast production methods of machinima seemed to be poised to deliver exactly that. I, for one, would be very grateful if there would be a link to a 3D demo recording on how to assemble a piece of IKEA furniture in their manuals. It could even look like their basic drawings and copy a kind of Echochrome style as long as I can explore the damn instructions in more detail.

    Fair enough, it probably does not push a young filmmakers wildest dreams of epic narrative and deep characterization, but it sure would be useful.

    Pooky’s film was for the San Gabriel Valley Mosquito Vector Control District and – as you can see above – deals much more with real world neighborhood situations. Not sure why that had to be done in Second Life, but it does add some new spice to an otherwise traditional educational task. They even have their own YouTube channel about all things mosquito. So it fits right into their approach, it seems.

     

    [Comments]

    Comment from Pooky Amsterdam
    Time: June 18, 2012, 12:34 pm

    The genre fits so well with this indeed, I would love to produce many more films of this kind because it really does speak to the target audience and yes deliver a call to action.
    We used Second Life because of the bright look of the platform, the virtual assets we can obtain here, custom made and otherwise which coupled with good looking avatars makes for this cool PSA.
    And by all accounts the kids are really responding to the film!
    Appreciate this very much!

    Write a comment: